16 books overall; 0 books read in the last year; 0 books an average of 0 books each month.
Planned books (6):
- Influence: Science and Practice (4th Edition) by Robert B. Cialdini
- The Mythical Man-Month: Essays on Software Engineering, 20th Anniversary Edition by Frederick P. Brooks
- Emotional Design: Why We Love (or Hate) Everyday Things by Donald A. Norman
- Character Development and Storytelling for Games (Game Development Series) by Lee Sheldon
- Out of the Crisis by W. Edwards Deming
- The DV Rebel’s Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit by Stu Maschwitz
Current books (1):
-
The Animator’s Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, by Richard Williams
Recent books (9):
- Patterns in Game Design (Game Development Series) (Game Development Series) by Staffan Bjork
- On Method Acting by Edward Dwight Easty
- The Design of Everyday Things by Donald A. Norman
- A Theory of Fun for Game Design by Raph Koster
- Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computin by Erich Gamma
- Game Architecture and Design: A New Edition by Andrew Rollings
- Traite des cinq roues by Musashi Miyamoto
- Understanding Comics: The Invisible Art by Scott McCloud
- Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels by Scott McCloud
