The Visualist

  A journal about game development, demoscene and entertainment (music, movies, games, web)

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16 books overall; 0 books read in the last year; 0 books an average of 0 books each month.

Planned books (6):

  • Influence: Science and Practice (4th Edition) by Robert B. Cialdini
  • The Mythical Man-Month: Essays on Software Engineering, 20th Anniversary Edition by Frederick P. Brooks
  • Emotional Design: Why We Love (or Hate) Everyday Things by Donald A. Norman
  • Character Development and Storytelling for Games (Game Development Series) by Lee Sheldon
  • Out of the Crisis by W. Edwards Deming
  • The DV Rebel’s Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit by Stu Maschwitz

Current books (1):

  • The Animator’s Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer,

    The Animator’s Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, by Richard Williams

Recent books (9):

  • Patterns in Game Design (Game Development Series) (Game Development Series) by Staffan Bjork
  • On Method Acting by Edward Dwight Easty
  • The Design of Everyday Things by Donald A. Norman
  • A Theory of Fun for Game Design by Raph Koster
  • Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computin by Erich Gamma
  • Game Architecture and Design: A New Edition by Andrew Rollings
  • Traite des cinq roues by Musashi Miyamoto
  • Understanding Comics: The Invisible Art by Scott McCloud
  • Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels by Scott McCloud
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  • Now Reading

    Planned books:

    • Influence: Science and Practice (4th Edition) by Robert B. Cialdini
    • The Mythical Man-Month: Essays on Software Engineering, 20th Anniversary Edition by Frederick P. Brooks
    • Emotional Design: Why We Love (or Hate) Everyday Things by Donald A. Norman
    • Character Development and Storytelling for Games (Game Development Series) by Lee Sheldon
    • Out of the Crisis by W. Edwards Deming

    Current books:

    • The Animator’s Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer,

      The Animator’s Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, by Richard Williams

    Recent books:

    • Patterns in Game Design (Game Development Series) (Game Development Series) by Staffan Bjork
    • On Method Acting by Edward Dwight Easty
    • The Design of Everyday Things by Donald A. Norman
    • A Theory of Fun for Game Design by Raph Koster
    • Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computin by Erich Gamma

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